Gor, the Elemental God of Earth

Gor was the first of the elemental gods and throughout the ages that have passed his power has remained the most constant.  After Gor created the earth of Saas he was the first to fall into exhausted slumber, but Gor was also the first of the elemental brothers to awaken from that slumber.  He had not realised that the Mother had intended for him to become a part of the world he had helped create and was angry.  His spirit was trapped within the earth itself and his fury could be felt across the world as earthquakes, landslides and droughts.  In an effort to assuage the anger of the formless god the Mother sent three of the Elder Gods to create a race through which Gor could experience the world.  Thus was created the race of Dwarves and Gor and those three Elder Gods became known collectively as the Dwarven Gods.  Now able to see through the eyes of the dwarves and experience through all their senses, Gor was satisfied and the turmoil in the earth subsided.

The Powers of Gor

As an elemental god without physical form, Gor is beyond destruction by any means.  He is the embodiment of the earth and it would be impossible to destroy Gor without also destroying the entire world of Saas.  Yet he is not beyond all harm and his powers are not without limit.  Firstly, Gor is ultimately subject to the will of the Mother and she may restrain or punish him as she sees fit.  Secondly, it is said that the because Gor is so immense and slow to react his powers can be temporarily usurped by the Elder Gods – the Black God is the most notorious for this activity – who can cause brief or localised disruption to Saas, but who cannot hold such power long once Gor becomes aware of them.  Thirdly, it is presumed that Gor could be contained and controlled by the Ferendel, (literally the 500: the council of the greatest elf mages) who collectively wield unimaginably vast power, but this presumption is yet to be tested.

Gor has power over the earth, those creatures that live in the earth and limited power of those creatures which walk upon it, giving him at least a passing interest in all the major races of Saas.  He is the god of all things which come from the earth, from the most brilliant gemstone to the dullest rock.  As head of the dwarven pantheon of gods and a fundamental component of all dwarves, Gor also enjoys a form of omnipresence.  Gor is aware of all that dwarves know, he sees all that any dwarf can see, hear what they hear and feel what they feel.  As such Gor takes a special interest in dwarves and grants several spells only to dwarf clerics.

In relation to his brothers, Gor is the most powerful of the elemental gods and his capabilities exceed those of all the Elder and Mortal Gods also.

The Avatar of Gor

Gor has no known avatar, though he has been known to send very powerful earth elementals, 24HD able to cast all earth elemental spells (cleric and wizard) at will with a casting time of one third normal, if he feels a situation warrants such attention.  Destruction of such a creature has no noticeable effect on Gor.

Clerics of Gor

It is rare for any non-dwarf to become a cleric of Gor and there are no major temples dedicated to Gor outside of the World Spine Mountains that the dwarves call home.  Nonetheless, any race which may chose a cleric may elect to have that cleric worship Gor.  Gor was brought into existence before the divisions between law and order, good and evil were set, because of this Gor has no alignment and his clergy do not have to be of any specific alignment; though Gor’s slowness of action means that most of his followers are partly neutral rather than radically aligned towards any end of the alignment spectrum.

Allowed weapons: Clerics of Gor may use only blunt weapons.

Recommended NWP: Must have at least one proficiency in working something from the earth such as gem cutting, mining, stonemasonry, sculpting or blacksmithing.  If the cleric is a dwarf he/she begins with mining for free, but all other races must pay the cost accordingly.

Clerics of Gor have major spell access to the following spheres: All, Creation, Elemental: Earth, Guardian & Protection.

They have minor spell access to the following spheres: Animal, Healing, Necromantic & Plant.

Additional Granted Powers: The following powers are in addition to the standard spells and abilities of a cleric.

At 1st level a cleric of Gor can cast Soften Earth & Stone once per day.

At 3rd level a cleric of Gor can cast Detect Snares & Pits once per day.

At 7th level a cleric of Gor gains +1 to proficiencies in gem cutting, mining, stonemasonry, sculpting & blacksmithing.

At 9th level a cleric of Gor gains +1 to his constitution score (this may take him/her over their normal racial maximum).

At 10th level a cleric of Gor gains a further +1 to the above proficiencies.

At 11th level a cleric of Gor may cast Soften Earth & Stone at will, and may cast Stone Shape once per day.

At 12th level a cleric of Gor may cast Meld Into Stone at will.

At 13th level a cleric of Gor can sense depth underground with 100% accuracy and benefits from a perpetual Detect Snares & Pits.

At 14th level a cleric of Gor can cast Stone Shape three times per day.

At 20th level a cleric of Gor becomes immune to all damage caused by spells which are partly Elemental: Earth, nor can the cleric be harmed by uncarved rock (so hitting him on the head with a boulder does no damage, nor do cave-ins or earthquakes – it is presumed that Gor avoids harming his favoured servant).

Holy Symbol: The holy symbol of Gor is any rock.

Turning Ability: Clerics of Gor cannot turn undead.

Role-playing Notes: More than any other religious order, clerics of Gor are dour, brooding and uncommunicative.  They value wealth and endurance above all things.  Clerics of Gor may be subject to the unprovoked attacks of the servants of Lor, Aor or Sor at any time and are in return expected to attack their counterparts whenever such action may be judiciously taken – they are devotees, not fanatics and will not risk their lives unless they are certain of victory.  In more civilized areas, such as cities, the clerics tolerate each others existence, but servants of an elemental power should always expect persecution in some form by worshippers of other elemental powers and for obvious reasons local authorities are unlikely to intervene for anything less than murder.


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