Durruk Bha, The Elder God of Constancy

Durruk Bha was the first of the dwarves.  Although at the time there was no name for what he was and it would be many thousands of years after his birth before the race of dwarves would be created as it is today.  Durruk was one of the four gods who joined their powers to create the race of dwarves and as such he is venerated by them.  During the final battle with Miradros, Durruk Bha was maimed and is often depicted as having only one hand and one eye – this is how the temple statues depict him – though in recent years he has appeared in visions with his several fingers of his lost hand returned (most accounts agree that the number is 3).  Durruk did not go beyond the Firmament of Heaven by choice, but was carried there by his fellow Dwarf Gods, to prevent his death from mortal wounds.

The Powers of Durruk Bha

Durruk was the sixth Elder God to be born, but he has risen in power throughout his existence and is now regarded as being third in stature.  He is less in power than all the Elemental Gods, Baeanthar and Bethanine, but is greater in power than any other god.  His portfolio is a difficult one to pin down, even for his clerics.  He appears to have some control over time – though not as the Mortal God, Faceless Roon does.  Durruk seems to be the god responsible for ensuring that time goes forwards rather than backwards and things which have changed remain changed and do not spontaneously revert back to some previous state.  He is therefore regarded both as the God of Time, but also as the God of Constancy – the god of unchanging things, among which dwarves rank tradition, stone and authority.

But Durruk does not seem to influence time himself, only to prevent others from influencing it.  Whether Durruk actually can affect the flow of time is a matter of some debate – especially since even those gods who are greater in power than he is seem unable to do so.

Durruk is sometimes called the Guardian or the Unflinching Defender or the Resolute One and dwarves in particular tell many long stories about how his defiance of other gods has resulted in great disasters being averted or unknown woes being contained.  He is the God of Wards and protector of the dwarves.

The Avatar of Durruk Bha

Durruk has no known avatar, nor does he employ any known servants.  It has been speculated that Durruk’s avatar is not constructed like any other, and the philosophical representation of his avatar is called the Lord of Time which stands guard over the doors to the past and future.  There is no proof that this is the case, but certainly Durruk would be unique among the gods if he employed neither an avatar nor lesser beings in his immediate service.

Clerics of Durruk Bha

Dwarves are the most common clerics of Durruk Bha.  Human followers are rare and elves, who care nothing for time and are already immortal and unchanging, do not consider the dwarf god worthy of worship.  Worshippers of Durruk are lawful, and may also be good but are more likely to be neutral.

Allowed weapons: Clerics of Durruk Bha may use any 3 weapons they choose, but may use no others.

Recommended NWP: None.

Clerics of Durruk Bha have major spell access to the following spheres: All, Astral, Combat, Elemental: Earth, Guardian, Law, Numbers, Protection, Time, Travellers, Wards.

They have minor spell access to the following spheres: Healing, Necromantic.

Additional Granted Powers: The following powers are in addition to the standard spells and abilities of a cleric.

Protective spells last 10% longer when cast by a cleric of Durruk Bha.

Wards cast by a Durruk Bha cleric are 5% more difficult to dispel.

Holy Symbol: The holy symbol of Durruk Bha is the Rune of Durruk Bha (an inverted Y with one dot between each of the stems) carved into any object.

Turning Ability: Clerics of Durruk Bha turn undead normally.

Role-playing Notes: Clerics of this god see change as a bad thing.  Nothing good is new, everything that can be relied upon is very old.  They see order as more important than anything else and maintaining that order is a sworn vow.  They will maintain a longstanding unjust law simply because it has become the norm, likewise they may attempt to overturn a new fair law simply because it changes the way thing happen.  Many dwarf monarchies have been sustained through tumultuous periods by clerics of this church and just as many have been overturned.  As a result, one dwarf may regard a cleric of Durruk Bha as a fine upstanding pillar of the community, while the next sees them as an interfering busybody living in the past.  It is quite acceptable for the character to play either or both of these roles.


Return To Pantheon


[Main] [Players] [Groups] [Forum] [Tomb] [Tools] [Links] [Contact the Imp]